DIGITAL GAMES AND THE BRAZILIAN INDUSTRY

the case of the Wildlife Studios and its popular game Sniper 3D for mobile devices

Authors

DOI:

https://doi.org/10.31510/infa.v18i2.1176

Keywords:

Digital games, Entertainment, Mobile devices, Potential market

Abstract

Driven by the Internet and the evolution and popularization of smartphones, digital games are growing at a fast pace and have already become the most profitable sector of the entertainment industry on a global scale. Thus, this study seeks to assess the influence of digital games among people, more specifically in relation to the profile of Brazilian players, including evaluating the most used genres and platforms, as well as the companies that lead the market in terms of revenue and worldwide recognition. In this sense, the study goes deeper into the reality of Brazilian companies, bringing, as a case study, the developer Wildlife Studios, which since its creation in 2011, has already managed to score several successful games, highlighting its main game, called " Sniper 3D”, which currently has more than 500 million downloads on platforms for mobile devices, which has made it grow exponentially over the past few years, being today one of the most valuable companies in the world in this segment. What can be seen from this study is that although the gaming market is still led by giant Korean, American or Japanese companies, Brazil has a high growth index, has companies that already earn thousands of dollars annually and has the potential to grow more and more in this universe.

Downloads

Download data is not yet available.

Metrics

Metrics Loading ...

References

ALI, Aran. Here's what happens every minute on the Internet in 2020. Visual Capitalist, 15 set. 2020. Disponível em: < https://www.visualcapitalist.com/every-minute-internet-2020/ >. Acesso em: 29 maio 2021.

ANDROID and Google Play statistics. AppBrain, 2021. Disponível em: < https://www.appbrain.com/stats >. Acesso em: 29 maio 2021.

APP STORE. Apple, 2021. Disponível em: < https://www.apple.com/br/app-store/ >. Acesso em: 29 maio 2021.

FLAUSINO, Rodrigo. Conheça algumas empresas brasileiras que são destaque no desenvolvimento de jogos. Select Game, 22 dez. 2020. Disponível em: < https://bit.ly/3v4I7Cw >. Acesso em: 8 jun. 2021.

HOOTSUITE. Digital 2021. Disponível em: < https://wearesocial.com/digital-2021 >. Acesso em: 28 maio 2021.

INGIZZA, Carolina; Guilherme, Guilherme; AGRELA, Lucas. O fantástico mercado dos games. Exame, 16 mar. 2021. Disponível em: < https://bit.ly/3pwnxtT >. Acesso em: 7 jun. 2021.

LARGUI, Nathália. Com pandemia, mercado de games cresce 140% no Brasil, aponta estudo. Valor Investe, São Paulo, 23 jan. 2021. Disponível em: <https://glo.bo/3g1iQVB>. Acesso em: 8 jun. 2021.

MINISTÉRIO DA CULTURA. II Censo da Indústria de Jogos Digitais. Brasília: Ministério da Cultura - Secretaria da Economia Criativa, 2018. Disponível em: < https://bit.ly/34TubAQ >. Acesso em: 5 jun. 2021.

NAISBITT, John. High Tech, High Touch: a tecnologia e a nossa busca por significado. 3 ed. São Paulo: Cultrix, 2006.

PGB. Pesquisa Game Brasil 2021. Disponível em: < https://www.pesquisagamebrasil.com.br/pt/ebooks/ >. Acesso em: 22 maio 2021.

POR DENTRO da Wildlife, o unicórnio global nascido no Brasil. StartSe, 1 fev. 2021. Disponível em: < https://bit.ly/3cKc8BF >. Acesso em: 7 jun. 2021.

SCHMIDT, Eric. COHEN, Jared. A nova era digital: como será o futuro das pessoas, das nações e dos negócios. Rio de Janeiro: Intrínseca, 2013.

SUPER DATA. 2020 Year in Review. Super Data, 2021. Disponível em: < https://bit.ly/3x6UQ9d >. Acesso em: 6 jun. 2021.

YONEZAWA, Bruno. Indie: 7 estúdios brasileiros que você precisa conhecer. IGN Brasil, 13 abr. 2021. Disponível em: < https://bit.ly/35dF4xL >. Acesso em: 8 jun. 2021.

Published

2021-12-20

How to Cite

ALEGRE NETO, W.; HENRIQUE DEL VECHIO, G. DIGITAL GAMES AND THE BRAZILIAN INDUSTRY: the case of the Wildlife Studios and its popular game Sniper 3D for mobile devices. Revista Interface Tecnológica, [S. l.], v. 18, n. 2, p. 28–39, 2021. DOI: 10.31510/infa.v18i2.1176. Disponível em: https://revista.fatectq.edu.br/interfacetecnologica/article/view/1176. Acesso em: 3 jul. 2024.

Issue

Section

Tecnologia em Informática

Metrics