DIGITAL GAMES
Platforms specializing in digital game development
DOI:
https://doi.org/10.31510/infa.v18i2.1296Keywords:
Development of digital games, Games, Marketplace, Electronic sportsAbstract
This academic work aims to demonstrate the significance of digital games, Electronic Sports, and its expanding market today, exposing its economic and communicative strength, which reaches large masses through the web. So, work begins in the history of the first consoles made and continues until the beginning of major world gaming competitions. For that, journalistic articles are used, selected through electronic clipping, monographs of the area and online content. The main objective is to add to our operating niche this little explored area, encouraging possible new works related to the proposed theme. The choice of this theme comes from curiosity and the need to find new means, and to update the market for Electronic Sports / Digital Games, as games are no longer mere toys and have become competitive events all over the world. The work also intends to arouse interest in all those who still do not know the topic, showing the opportunities to enter this market and be part of history, starting the creation and comparison on 3 different game creation platforms, showing itself its development in each of them, how it was carried out, and what is the difference between them.
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